Deals damage and knocks nearby players back. Walloping Wind - Sabir summons powerful winds to blow foes away.Need to get take a tornado into the air over it, teleport past it, or use invulnerability to ignore it. Sends out a wall of wind that downs players hit by it.Unbridled Tempest - An expanding wave of violent electricity that deals lethal damage.Storm's Edge - Cardinal Sabir follows up his right-hand swing with a left swing, dealing damage in an arc.Storm's Edge - Cardinal Sabir swings his right-hand sword, sending out electrical projectiles in an arc.Fury of the Storm - Powerful lightning bolts bombard those outside of the eye of the storm.Puts the Electrical Repulsion on players. Electrical Repulsion - Constant damage and push back during defiance bar phase.Will create 3 of them at a time in normal mode and 5 during challenge mode. Line AoE used during the main defiance bar phases.Dynamic Deterrent - Sabir unleashes a line of electricity that knocks foes back.Will chain to additional players even those on far away on wisp platforms.Chain Lightning - Cardinal Sabir channels electricity into his hands, launching chain lightning at his foes.Used right after defiance bar is broken, targets all players on main platform with a small AoE that deals damage after a few seconds.Bolt Break - Sabir unleashes a series of lightning strikes that targets all foes.Eye of the Storm - The center of the storm is safe from its fury.Stacks 5 times. Outgoing damage +5% Incoming damage +5% Violent Currents - Electrical currents surge through you, increasing incoming and outgoing damage.Break Cardinal Sabir's defiance to interrupt its generation. Repulsion Field - Generates a repelling defensive barrier. ![]()
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